Illuminary
Project Description
Illuminary is a 2D Metroidvania built in Unity with a team of four, and my first major team game project. I designed and implemented several of the game's core systems, including modular menu, audio, and movement systems that support responsive platforming traversal and a polished UI flow.
I also built the unlock and progression system that gates abilities and areas, enabling the exploration and backtracking loop at the heart of the Metroidvania genre. Working on a small team meant every system had to integrate cleanly with my teammates' work, which taught me a lot about communication, version control discipline, and designing systems other people can build on.